Class Animation
- All Implemented Interfaces:
Proxy
- Direct Known Subclasses:
Animation.Animation$Impl, SpringAnimation, TimedAnimation
A base class for animations.
AdwAnimation represents an animation on a widget. It has a target that
provides a value to animate, and a state indicating whether the
animation hasn't been started yet, is playing, paused or finished.
Currently there are two concrete animation types:
TimedAnimation and SpringAnimation.
AdwAnimation will automatically skip the animation if
Animation:widget is unmapped, or if
Gtk.Settings:gtk-enable-animations is FALSE.
The Animation::done signal can be used to perform an action after
the animation ends, for example hiding a widget after animating its
Gtk.Widget:opacity to 0.
AdwAnimation will be kept alive while the animation is playing. As such,
it's safe to create an animation, start it and immediately unref it:
A fire-and-forget animation:
static void
animation_cb (double value,
MyObject *self)
{
// Do something with @value
}
static void
my_object_animate (MyObject *self)
{
AdwAnimationTarget *target =
adw_callback_animation_target_new ((AdwAnimationTargetFunc) animation_cb,
self, NULL);
g_autoptr (AdwAnimation) animation =
adw_timed_animation_new (widget, 0, 1, 250, target);
adw_animation_play (animation);
}
If there's a chance the previous animation for the same target hasn't yet
finished, the previous animation should be stopped first, or the existing
AdwAnimation object can be reused.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classThe Animation$Impl type represents a native instance of the abstract Animation class.static classstatic classAnimation.Builder<B extends Animation.Builder<B>>Inner class implementing a builder pattern to construct a GObject with properties.static interfaceFunctional interface declaration of theDoneCallbackcallback.Nested classes/interfaces inherited from class GObject
GObject.NotifyCallback, GObject.ObjectClass -
Constructor Summary
ConstructorsConstructorDescriptionCreate a new Animation.Animation(MemorySegment address) Create a Animation instance for the provided memory address. -
Method Summary
Modifier and TypeMethodDescriptionprotected AnimationasParent()Return this instance as if it were its parent type.voidemitDone()Emits the "done" signal.booleanGets whether this Animation should be skipped when animations are globally disabled.static MemoryLayoutThe memory layout of the native struct.getState()Gets the current value ofself.Gets the target this Animation animates.static @Nullable TypegetType()Get the GType of the Animation class.doublegetValue()Gets the current value ofself.Gets the widget this Animation was created for.onDone(Animation.DoneCallback handler) This signal is emitted when the animation has been completed, either on its own or via callingskip().voidpause()Pauses a playing animation forself.voidplay()Starts the animation forself.voidreset()Resets the animation forself.voidresume()Resumes a paused animation forself.voidsetFollowEnableAnimationsSetting(boolean setting) Sets whether to skip this Animation when animations are globally disabled.voidsetTarget(AnimationTarget target) Sets the target this Animation animates totarget.voidskip()Skips the animation forself.Methods inherited from class GObject
addToggleRef, addWeakPointer, bindProperty, bindProperty, bindProperty, bindPropertyFull, bindPropertyFull, bindPropertyWithClosures, bindPropertyWithClosures, builder, compatControl, connect, connect, connect, constructed, disconnect, dispatchPropertiesChanged, dispose, dupData, dupQdata, emit, emitNotify, finalize_, forceFloating, freezeNotify, get, getData, getProperty, getProperty, getProperty, getQdata, getv, interfaceFindProperty, interfaceInstallProperty, interfaceListProperties, isFloating, newInstance, newInstance, newv, notify, notify, notifyByPspec, onNotify, ref, refSink, removeToggleRef, removeWeakPointer, replaceData, replaceQdata, runDispose, set, setData, setDataFull, setProperty, setProperty, setProperty, setQdata, setQdataFull, setv, stealData, stealQdata, takeRef, thawNotify, unref, watchClosure, weakRef, weakUnref, withPropertiesMethods inherited from class TypeInstance
callParent, callParent, cast, getPrivate, readGClass, writeGClassMethods inherited from class ProxyInstance
equals, handle, hashCode
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Constructor Details
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Animation
Create a Animation instance for the provided memory address.- Parameters:
address- the memory address of the native object
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Animation
public Animation()Create a new Animation.
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Method Details
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getType
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getMemoryLayout
The memory layout of the native struct.- Returns:
- the memory layout
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asParent
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getFollowEnableAnimationsSetting
public boolean getFollowEnableAnimationsSetting()Gets whether this Animation should be skipped when animations are globally disabled.- Returns:
- whether to follow the global setting
- Since:
- 1.3
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getState
Gets the current value of
self.The state indicates whether this Animation is currently playing, paused, finished or hasn't been started yet.
- Returns:
- the animation value
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getTarget
Gets the target this Animation animates.- Returns:
- the animation target
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getValue
public double getValue()Gets the current value ofself.- Returns:
- the current value
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getWidget
Gets the widget this Animation was created for.
It provides the frame clock for the animation. It's not strictly necessary for this widget to be same as the one being animated.
The widget must be mapped in order for the animation to work. If it's not mapped, or if it gets unmapped during an ongoing animation, the animation will be automatically skipped.
- Returns:
- the animation widget
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pause
public void pause()Pauses a playing animation for
self.Does nothing if the current state of this Animation isn't
Adw.AnimationState.playing.Sets
Animation:statetoAdw.AnimationState.paused. -
play
public void play()Starts the animation for
self.If the animation is playing, paused or has been completed, restarts it from the beginning. This allows to easily play an animation regardless of whether it's already playing or not.
Sets
Animation:statetoAdw.AnimationState.playing.The animation will be automatically skipped if
Animation:widgetis unmapped, or ifGtk.Settings:gtk-enable-animationsisFALSE.As such, it's not guaranteed that the animation will actually run. For example, when using GLib#idleAdd and starting an animation immediately afterwards, it's entirely possible that the idle callback will run after the animation has already finished, and not while it's playing.
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reset
public void reset()Resets the animation for
self.Sets
Animation:statetoAdw.AnimationState.idle. -
resume
public void resume()Resumes a paused animation for
self.This function must only be used if the animation has been paused with
pause().Sets
Animation:statetoAdw.AnimationState.playing. -
setFollowEnableAnimationsSetting
public void setFollowEnableAnimationsSetting(boolean setting) Sets whether to skip this Animation when animations are globally disabled.
The default behavior is to skip the animation. Set to
FALSEto disable this behavior.This can be useful for cases where animation is essential, like spinners, or in demo applications. Most other animations should keep it enabled.
See
Gtk.Settings:gtk-enable-animations.- Parameters:
setting- whether to follow the global setting- Since:
- 1.3
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setTarget
Sets the target this Animation animates totarget.- Parameters:
target- an animation target
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skip
public void skip()Skips the animation for
self.If the animation hasn't been started yet, is playing, or is paused, instantly skips the animation to the end and causes
Animation::doneto be emitted.Sets
Animation:statetoAdw.AnimationState.finished. -
onDone
This signal is emitted when the animation has been completed, either on its own or via callingskip().- Parameters:
handler- the signal handler- Returns:
- a signal handler ID to keep track of the signal connection
- See Also:
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emitDone
public void emitDone()Emits the "done" signal. SeeonDone(Animation.DoneCallback).
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